Shattered State - Google Daydream - 2018
A Nation in turmoil. A city under threat where only your decisions can prevent catastrophe.
In Shattered State you assume the role of the Director of the National Intelligence Agency in the midst of a national crisis. You must take control of the situation and make tough decisions that decide the fate of your colleagues, the public, and ultimately, the nation. With a branching narrative your choices have far-reaching consequences, impacting both the course of events and the outcome of the game. Shattered State encourages multiple playthroughs, letting players discover how they could have overcome each of the challenges in a time of national crisis.
Roles and Responsibilities
- Scripting level logic using visual scripting to ensure events happen exactly when needed. Making sure the logic was correct for the branch the player had chosen.
- Working in sequencer to implement the animation data. Which itself presented its own challenge in making sure data was consistent in each branch as the player having control of the camera means that you cannot hide characters/move positions with camera cuts. It has to be all one seamless performance.
Contributions
With Shattered State being made with a small team I contribute to every level of the game. Whether it was scripting level logic to ensure the game ran correctly to selecting/cutting up animation data for the orders to then implement it when it was back. I helped correctly set up streaming so the different outcomes would stream in at the correct time. I also animated the icons on the command table to help showcase what was going on to help support the narrative.