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Plight of the Invisible Hand

The Plight of the Invisible Hand is a turn based stealth game where you have to sneak around Russian guards. The game was heavily inspired by games such as Invisible Inc and Hitman Go.

 

This is a project that I worked on with a group of 12 people. My involvement within the project was to help brainstorm new ideas for the design concepts of the game, deciding on mechanics and constructing the UI. This game was made in Unreal Engine 4.

Paintballs

Paintballs was a group project in where we had to put a 'spin' on twin stick shooter. Each player battles it out by sharing the same controller with each stick controlling one character. The player to have the most points/balls that are their colour wins. At 30 Seconds a match changing event will occur that will make it harder to score points.

 

My Responsibilities for the project was helping the create the initial design. designing the power-ups and the 30 seconds events. It was also designing the UI.

The Desolation of Ikari

The Desolation of Ikari was a group project in where we had to come up with a Vertical slice for a dlc for Diablo 3. 

My Role in this project was lead gameplay designer.

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My Responsibilities for the project ended up being creating most of the mechanics. 

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